Demonstrator- Faculty of Art & Design- Game Design

The British University In Egypt

Posted on 9 Mar

Experience

0 - 3 Years

Job Location

Cairo - Egypt

Education

Bachelor of Science(Computers), Ph.D/Doctorate

Nationality

Any Nationality

Gender

Not Mentioned

Vacancy

1 Vacancy

Job Description

Roles & Responsibilities

Job Responsibilities:

- Assist in the design, preparation, and delivery of tutorials, laboratory sessions, studios and practical exercises under the guidance of senior academic staff.

- Demonstrate experimental techniques, equipment usage, and assist students with their coursework.

- Deliver workshops and labs in: Game mechanics & systems design, Level design and interactive worldbuilding, Game narrative & AI-driven storytelling, Unreal Engine & Unity development, Visual scripting (Blueprints), C#, or Python, Machine learning applications in games, Procedural generation, AI-assisted animation, or AI player behavior and train students in rapid prototyping, iteration, and testing.

- Introduce students to: AI-assisted design tools (e.g., generative AI, procedural tools), Machine learning for gameplay and NPC design, AI for asset creation, animation workflows, and optimization, Real-time data-driven game systems.

- Attend lectures delivered by the module leader to ensure alignment with teaching goals.

- Offer academic support to students during scheduled office hours and assist with answering content-related queries.

- Introduce students to: AI-assisted design tools (e.g., generative AI, procedural tools), Machine learning for gameplay and NPC design, AI for asset creation, animation workflows, and optimization and Real-time data-driven game systems.

- Demonstrate real-world production pipelines from concept prototype final build.

- Mentor student teams during game jams, capstone projects, and graduation projects.

- Guide the use of AI in: Gameplay logic, Character movement, Dialogue systems, Level generation, Visual or narrative design.

- Support marking and feedback of assignments, lab reports, quizzes, and projects.

- Monitor student participation and performance and escalate academic or engagement concerns appropriately.

- Maintain accurate records of student attendance and performance during tutorial sessions.

- Effectively utilise and develop e-learning tools to enhance teaching and learning.

- Participate in relevant meetings, training sessions, and academic development workshops.

- Assist with field trips, workshops, and industry-engagement activities.

- Support departmental quality assurance processes, including feedback collection and reporting.

- Coordinate with lab technicians to ensure readiness and functionality of lab equipment and resources before sessions.

- Contribute to marketing, recruitment, and overall development efforts for the University.

- Support student recruitment activities, including interviews and open days.

- Contribute to quality assurance tasks such as maintaining documentation, uploading materials, and supporting accreditation processes.

- Carry out administrative tasks as assigned, including the development of teaching aids and lab manuals.

- Collect and grade the components of the course, such as but not limited to assignments, quizzes, and reports under the supervision of the module leader with reference to model answer and grading criteria.

- Check that examiners have marked all questions on unseen examination scripts and totaled the marks correctly.

- Undertake various duties as assigned by Dean/Head of Department, Programme Director, Module Leader.

Desired Candidate Profile

Educational Qualifications

Desired:

  • Bachelor s degree in Game Design, Computer Science, Digital Media or related field, with significant teaching, research, and industry experience.
  • A standing of Excellent with Honours in graduate degree.
  • Degree in a relevant discipline from a university in which English is the language of teaching.

Experience

Desired:

  • 0-3 years of experience in teaching.
  • Proficiency in game design, AI integration, machine learning for digital media, or interactive technologies.
  • Strong portfolio demonstrating:Shipped games, Prototypes, AI-assisted or interactive digital projects.
  • Proficiency in:Unity and/or Unreal Engine, C#, Python, or visual scripting, AI frameworks such as TensorFlow, Py Torch, ML Agents (preferred).

Preferable:

  • Must be willing and eligible to enroll in a PHD degree in a related field.

Technical Skills:

  • Strong understanding of:Gameplay systems, AI behaviors, UX for interactive systems, Real-time rendering
  • Ability to translate complex AI and game design concepts into accessible teaching.
  • Fluency in English (spoken and written) is essential.
  • Assistant Lecturers are expected to teach and communicate using English in all academic contexts.
  • Excellent presentation skills.
  • Excellent communication skills.
  • Strong understanding of current trends, sustainability challenges, and technological advancements.

Competencies

Core:

  • Interpersonal Skills
  • Collaboration
  • Integrity & Accountability
  • Results Focus

Company Industry

Department / Functional Area

Keywords

  • Demonstrator- Faculty Of Art & Design- Game Design

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