Rigger & Animator

HYS Games

Employer Active

Posted 20 hrs ago

Experience

1 - 3 Years

Job Location

Cairo - Egypt

Education

Any Graduation()

Nationality

Any Nationality

Gender

Not Mentioned

Vacancy

1 Vacancy

Job Description

Roles & Responsibilities

About the Role

HYS Games is seeking a dedicated 3D Rigger & Animator to bring our heroes, vehicles, and combat moments to life in our upcoming hero-driven combat racing project. You will be responsible for building production-ready rigs and crafting expressive animations that enhance the game s energy, style, and personality. From dynamic hero movements to vehicle transformations and cinematic moments, your work will define the fluidity and realism of our fast-paced world.

Responsibilities

Rigging

  • Create robust, animation-friendly rigs for a diverse range of assets including characters, vehicles, and mechanical props.
  • Build facial rigs for expressive hero performances.
  • Ensure rigs support both kinematic (IK/FK) and dynamic animation needs.
  • Collaborate with technical artists to ensure seamless integration in Unity HDRP.

Animation

  • Produce high-quality, stylized yet believable animations for heroes and vehicles.
  • Create cinematic sequences, emotes, and in-game reactions that reflect each hero s unique personality.
  • Work on gameplay-driven animations such as drifting reactions, collisions, and combat actions.
  • Use skeleton masks and blending techniques to combine multiple animation sources fluidly.

Collaboration

  • Work closely with the Art Director and Technical Artist to ensure visual consistency and technical feasibility.
  • Partner with designers and Unity developers to implement and refine animation state machines.
  • Participate in testing and polishing animations directly in Unity.

Desired Candidate Profile

Requirements

  • Strong portfolio or reel demonstrating rigging and animation for real-time games.
  • Proficiency in Maya or Blender for rigging and animation workflows.
  • Experience with IK/FK systems, dynamic rigs, and skeleton masks.
  • Deep understanding of anatomy, weight distribution, and mechanical motion.
  • Familiarity with Unity s animation systems (Mecanim, Animator Controller, timeline sequences).
  • Ability to iterate quickly and work collaboratively across disciplines.
Nice to Have
  • Experience with vehicle or mechanical rigging and animation.
  • Knowledge of facial motion capture or blendshape systems.
  • Background in physics-based or procedural animation.
  • Passion for action, racing, or character-driven games.
What We Offer
  • The opportunity to shape the motion language of a high-speed, hero-based project.
  • A creative and collaborative studio environment.
  • Flexible working setup (remote-friendly).
  • Competitive compensation based on experience.

Company Industry

Department / Functional Area

Keywords

  • 3D Rigger & Animator

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